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Fail Fear

Your character must always fear for their life and act realistically in life-threatening situations. Fail Fear is the failure to do so.

Your character must prioritise survival, responding with the same fear and caution a real person would. You may not claim that your character "does not fear" situations that would naturally be terrifying, such as a gun pointed at them or imminent death.

If responding in a non-compliant way would require an extra action first (for example, aiming a gun when someone already has theirs aimed at you), you must comply. Fighting back in this situation is Fail Fear.

This rule overlaps with Powergaming: acting without realistic fear can also be an unfair-advantage action.

Example Situational Guidelines

These are common examples, not a complete list. Always use careful judgement, and remember that staff have the final say.

You must comply when

  • A weapon is pointed at you and you have no weapon drawn.
  • You are not in an immediate position to shoot.
  • You are in a vehicle with no clear path to escape while a firearm is aimed at you.

You may continue fighting when

  • Your firearm is already drawn and you are in an active shootout.

You may not

  • Use your vehicle as a weapon (see Vehicle Death Match).
  • Purposely crash into walls, gas stations, bodies of water, or otherwise kill yourself to avoid roleplay.

If you have a specific roleplay idea that conflicts with this guideline, raise a support ticket in Discord under the "Unique Roleplay" category. For more details, see Unique Roleplay.