Robbing and Scamming
Scamming isn't allowed. Robbing needs prior roleplay, and there are limits on heists, targets and what can be taken.
No compensation for robbed items
Staff don't compensate for robbed items, even when a rule was broken during the robbery.
Scamming Is Prohibited
Scamming other players is never allowed, under any circumstances. Any deception used to take another player's items or money counts as scamming, such as breaking an agreed deal, faking a trade, or making false promises to get items. It's not allowed, whatever the context.
Robbing Requires Prior Roleplay
Robbing another player needs meaningful roleplay first. There must be a clear build-up and reason, through roleplay, and the robbery should add to an immersive experience for everyone involved.
Don't rob someone and then kill them, unless they escalate with violence or pose a credible threat during the robbery.
Excessive robbing or chain robbing isn't allowed. If your roleplay keeps spoiling other people's fun, or is only about robbing, staff will step in. See also Powergaming.
Heist Interference
- Don't interfere with an active heist. Once another group's heist has started, you can't interfere with it while that group has hostages and is actively roleplaying.
- Fleeca banks: each bank has a status light. Yellow means a heist is in progress there, so it's active. Green (ready to rob) or red (on cooldown) means no heist is running, so the bank may be breached.
- If there are no hostages, you may interfere, but only within the normal criminal roleplay rules (meaningful roleplay context, not random interference).
Who You Can Rob
- Criminal vs. criminal: robbing within the criminal sphere is allowed. Criminal activity carries risk, so proceed with caution.
- Civilians: don't rob players roleplaying as civilians or working civilian jobs unless there's a substantial roleplay reason. Criminal characters should keep their focus on the criminal sphere.
- Phones: if you take a player's phone, give it back before the interaction ends. Phones are essential to the game and must never be taken for good.
Item Restrictions
To keep the economy healthy and avoid excessive losses, the game limits what can and can't be robbed.
- Hydrated players can take more kinds of items when they rob someone. Loot-boxing (see below) puts that Hydrated status at risk.
- Loot-boxing is targeting players over and over just for their items, without meaningful roleplay or justification. It can cost you your Hydrated status, and staff will step in.
- Mechanics limits: you can't force anyone to hand over an item you can't steal through the game. That includes vehicle keys: you can't force someone to unlock their vehicle for you.
Opportunistic Robbery
Robbing is allowed when the target has clearly neglected their belongings or security. For example:
- Stealing unattended items, such as goods left unsecured (like weed drying in the open).
- Taking advantage of poor awareness, such as players not keeping a lookout during criminal activity.
Weapons During Criminal Activity
You may defend your criminal activity with weapons, as long as you follow the Random Death Match (RDM) rule. A verbal warning or clear threat must come before any hostile action.